The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
22533 | 2020-08-21 04:09:13 | 75.40 | 92% |
19341 | 2020-07-10 05:08:51 | 67.71 | 95% |
19268 | 2020-07-09 04:27:20 | 74.23 | 93% |
7035 | 2019-12-13 09:33:56 | 65.22 | 94% |