Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3931 | 2017-08-01 04:23:55 | 143.79 | 99% |
2700 | 2017-07-27 12:38:19 | 133.53 | 99% |
2275 | 2017-07-17 03:54:50 | 116.42 | 97% |
1435 | 2011-12-04 16:25:22 | 109.40 | 81% |
1388 | 2011-12-02 22:12:50 | 142.31 | 93% |
1249 | 2011-12-01 03:18:14 | 140.07 | 93% |
1050 | 2011-11-26 01:04:05 | 126.15 | 95% |
973 | 2011-11-25 17:36:43 | 145.03 | 90% |
655 | 2011-11-18 07:04:28 | 125.18 | 89% |
199 | 2010-10-16 23:16:37 | 115.43 | |
130 | 2010-10-16 16:06:43 | 132.62 | |
114 | 2010-10-16 15:53:18 | 138.87 | |
83 | 2010-10-16 15:20:59 | 132.96 |