Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6777 | 2017-03-19 14:12:30 | 89.67 | 99% |
6704 | 2017-03-14 09:43:20 | 94.80 | 100% |
6703 | 2017-03-14 09:42:10 | 80.61 | 94% |
6240 | 2016-12-14 15:56:50 | 88.02 | 97% |
5352 | 2016-08-01 18:03:06 | 84.60 | 97% |
4634 | 2016-03-15 14:07:29 | 73.74 | 95% |
4063 | 2016-01-11 07:40:59 | 81.57 | 99% |
3369 | 2015-09-28 15:47:29 | 72.65 | 94% |
3353 | 2015-09-28 14:24:19 | 73.63 | 97% |
2948 | 2015-09-16 09:29:50 | 69.30 | 94% |
2900 | 2015-09-11 16:56:08 | 73.51 | 99% |
2163 | 2015-08-07 09:09:58 | 64.37 | 95% |
1580 | 2015-07-19 07:27:29 | 55.41 | 92% |
781 | 2015-06-04 09:58:32 | 54.03 | 89% |
461 | 2015-04-28 09:50:50 | 52.04 | 88% |
359 | 2015-04-14 18:42:01 | 50.12 | 90% |
93 | 2015-01-21 17:34:00 | 50.85 | 92% |