The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1238 | 2019-02-20 23:55:04 | 163.42 | 100% |
1186 | 2019-02-13 20:46:36 | 147.24 | 99% |