Sometimes our thinking about an object is conditioned by viewing the object from some particular perspective. A racing bicycle, for example, may be considered fast for a bicycle, but slow for a means of transportation. At other times, our thinking is conditioned by the context an object is in. A particular person, for example, may be happy when operating as a mountain hiker, yet grumpy when operating as an airplane traveler.
Game | Time | WPM | Accuracy |
---|---|---|---|
50261 | 2020-06-22 11:23:34 | 113.69 | 97% |
49943 | 2020-06-21 08:08:17 | 128.64 | 97% |
46910 | 2020-06-05 06:46:06 | 116.80 | 97% |
46386 | 2020-06-03 00:58:02 | 135.34 | 99% |
45116 | 2020-05-26 08:44:58 | 116.59 | 98% |
44690 | 2020-05-24 01:21:43 | 131.06 | 98% |
43515 | 2020-05-17 11:10:42 | 128.45 | 98% |
40969 | 2020-05-07 03:24:16 | 119.41 | 98% |
39168 | 2020-04-26 22:08:57 | 123.71 | 98% |
38903 | 2020-04-25 07:04:02 | 123.33 | 98% |
38547 | 2020-04-23 07:39:38 | 123.21 | 98% |
29844 | 2020-02-23 00:19:34 | 106.02 | 96% |
23867 | 2019-12-10 12:12:51 | 82.43 | 99% |
20851 | 2019-11-08 11:22:23 | 132.73 | 99% |
20795 | 2019-11-07 12:47:53 | 126.11 | 99% |
3972 | 2019-02-08 13:49:12 | 105.03 | 98% |
729 | 2018-10-20 15:37:24 | 107.10 | 98% |