Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
773 | 2013-01-07 00:53:19 | 68.64 | 92% |
625 | 2012-11-14 01:31:29 | 63.09 | 92% |
557 | 2012-11-07 22:08:55 | 59.48 | 93% |