The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4584 | 2019-02-15 01:06:51 | 160.24 | 98% |
2181 | 2018-11-04 18:48:48 | 190.64 | 99% |