Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
926 | 2013-08-10 20:07:21 | 106.34 | 96% |
445 | 2012-09-28 05:11:21 | 115.55 | 98% |
383 | 2012-09-19 07:26:48 | 112.71 | 98% |
202 | 2012-09-12 08:57:43 | 115.91 | 97% |