The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16703 | 2019-10-31 11:19:34 | 69.64 | 98% |
13334 | 2017-12-08 03:23:47 | 78.85 | 99% |