Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3852 | 2016-06-21 04:02:29 | 102.54 | 94% |
3317 | 2015-04-11 03:04:33 | 106.38 | 89% |
3101 | 2015-04-05 04:36:19 | 104.35 | 91% |
2830 | 2015-03-28 06:31:30 | 117.98 | 98% |
1754 | 2015-03-03 02:02:30 | 104.73 | 93% |
1473 | 2014-11-27 07:40:25 | 115.95 | 98% |
1449 | 2014-11-16 10:32:26 | 92.41 | 90% |
1439 | 2014-11-14 03:53:32 | 116.32 | 100% |
1123 | 2014-10-13 05:11:13 | 107.03 | 99% |
927 | 2014-10-08 05:45:00 | 99.61 | 96% |
465 | 2014-09-22 23:32:05 | 105.87 | 98% |