The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
36522 | 2020-11-05 01:54:48 | 120.45 | 98% |
21324 | 2019-10-10 18:58:25 | 106.88 | 99% |
20641 | 2019-09-29 00:44:31 | 97.38 | 98% |
13828 | 2019-02-15 02:52:51 | 104.69 | 97% |
3840 | 2018-04-19 21:06:11 | 103.51 | 97% |
1989 | 2018-03-21 05:26:38 | 96.70 | 97% |
1753 | 2018-03-18 22:01:54 | 113.74 | 98% |