Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
783 | 2009-12-05 18:10:48 | 79.82 | |
774 | 2009-12-05 14:10:40 | 84.85 | |
682 | 2009-10-06 11:50:46 | 70.07 |