Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1637 | 2010-04-04 02:16:46 | 75.42 | |
1445 | 2010-03-29 01:11:58 | 79.21 | |
1433 | 2010-03-27 15:58:11 | 78.80 | |
1148 | 2010-01-28 05:05:20 | 67.56 | |
427 | 2009-11-07 19:05:09 | 77.69 | |
181 | 2009-10-16 23:17:32 | 70.94 | |
118 | 2009-10-13 02:12:02 | 78.95 | |
89 | 2009-10-12 23:06:18 | 79.75 | |
55 | 2009-10-11 01:41:24 | 77.81 |