Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10137 | 2019-12-28 15:34:03 | 56.08 | 97% |
9309 | 2016-07-04 11:36:59 | 63.81 | 93% |
8916 | 2016-06-20 12:03:20 | 75.42 | 94% |
8836 | 2016-06-17 02:24:23 | 72.64 | 96% |
8652 | 2016-06-03 13:13:56 | 72.97 | 98% |
7824 | 2016-03-08 16:07:47 | 55.96 | 90% |
6618 | 2016-02-08 11:59:58 | 61.80 | 91% |
6321 | 2016-01-29 11:35:28 | 64.54 | 93% |
5418 | 2016-01-08 17:15:44 | 63.54 | 94% |
4037 | 2015-12-12 12:53:10 | 58.62 | 93% |
3996 | 2015-12-10 13:16:22 | 65.05 | 94% |
2450 | 2015-10-10 15:21:41 | 55.84 | 93% |
2382 | 2015-10-07 14:47:51 | 56.10 | 95% |
1610 | 2015-08-07 09:10:01 | 60.22 | 95% |
1409 | 2015-07-28 15:36:04 | 59.86 | 93% |
556 | 2014-10-26 09:50:08 | 52.93 | 95% |
274 | 2014-06-25 12:53:42 | 49.36 | 96% |