The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
27558 | 2020-02-02 04:06:38 | 92.07 | 96% |
24214 | 2019-11-17 19:55:15 | 114.68 | 98% |
21992 | 2018-12-25 20:15:57 | 107.37 | 98% |
20032 | 2018-06-06 03:22:21 | 98.66 | 97% |
18713 | 2018-01-29 14:11:21 | 116.17 | 99% |
16635 | 2017-07-31 23:01:54 | 105.85 | 100% |
16336 | 2017-07-03 16:34:23 | 101.04 | 99% |
12969 | 2017-03-16 08:34:15 | 88.19 | 93% |