Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2117 | 2016-10-29 13:20:49 | 49.41 | 83% |
1958 | 2016-06-10 14:18:14 | 57.94 | 89% |
1429 | 2015-12-10 08:14:35 | 46.44 | 83% |
1320 | 2015-11-03 12:13:41 | 57.45 | 91% |
1314 | 2015-10-31 19:26:22 | 55.93 | 90% |
956 | 2015-08-01 15:53:06 | 45.72 | 86% |
548 | 2015-07-20 09:52:10 | 47.71 | 87% |
491 | 2015-06-27 13:49:05 | 40.03 | 85% |
372 | 2015-06-22 13:49:30 | 41.00 | 87% |