Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
819 | 2013-10-23 19:31:33 | 44.08 | 84% |
780 | 2013-10-20 07:45:52 | 55.56 | 93% |
618 | 2013-10-11 12:09:06 | 53.58 | 90% |
525 | 2013-10-06 05:30:10 | 60.10 | 98% |
508 | 2013-10-05 04:14:03 | 52.48 | 94% |
456 | 2013-10-02 03:43:36 | 56.13 | 96% |