The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
33515 | 2023-04-13 00:05:50 | 162.53 | 99% |
25728 | 2020-09-20 03:24:53 | 140.13 | 97% |
19034 | 2019-06-26 01:50:11 | 161.12 | 100% |
17415 | 2019-04-20 07:20:31 | 169.55 | 100% |
15301 | 2019-02-25 07:31:16 | 153.89 | 97% |
9391 | 2018-10-19 00:16:19 | 140.80 | 98% |