Text race history for Vielle (arc_sec)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
33515 2023-04-13 00:05:50 162.53 99%
25728 2020-09-20 03:24:53 140.13 97%
19034 2019-06-26 01:50:11 161.12 100%
17415 2019-04-20 07:20:31 169.55 100%
15301 2019-02-25 07:31:16 153.89 97%
9391 2018-10-19 00:16:19 140.80 98%