Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1805 | 2011-12-07 05:15:53 | 54.33 | 92% |
1483 | 2011-06-10 16:26:03 | 65.46 | 95% |
968 | 2010-09-07 22:11:56 | 55.83 | |
870 | 2010-08-05 06:25:10 | 49.82 | |
803 | 2010-07-30 10:39:57 | 63.29 | |
791 | 2010-07-28 10:35:53 | 54.91 |