The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
75269 | 2020-07-21 03:44:53 | 134.94 | 99% |
67979 | 2019-01-16 16:16:34 | 113.65 | 96% |
66893 | 2019-01-07 20:44:50 | 124.25 | 98% |
63877 | 2018-12-10 23:45:42 | 114.38 | 97% |
58782 | 2018-09-27 14:01:03 | 103.98 | 98% |
57617 | 2017-10-19 01:58:39 | 133.43 | 99% |
56404 | 2017-10-12 16:17:11 | 104.32 | 97% |