Sometimes our thinking about an object is conditioned by viewing the object from some particular perspective. A racing bicycle, for example, may be considered fast for a bicycle, but slow for a means of transportation. At other times, our thinking is conditioned by the context an object is in. A particular person, for example, may be happy when operating as a mountain hiker, yet grumpy when operating as an airplane traveler.
Game | Time | WPM | Accuracy |
---|---|---|---|
80699 | 2020-11-30 00:36:13 | 122.33 | 98% |
70307 | 2019-03-10 15:06:54 | 120.70 | 98% |
65299 | 2018-12-23 18:23:46 | 123.49 | 97% |
65103 | 2018-12-20 23:35:20 | 136.37 | 99% |
60420 | 2018-11-10 02:06:58 | 126.00 | 99% |
60320 | 2018-11-09 02:39:40 | 132.46 | 99% |
56823 | 2017-10-14 14:16:43 | 126.37 | 99% |
56315 | 2017-10-12 13:08:02 | 127.81 | 98% |
52763 | 2017-07-28 14:15:37 | 65.26 | 96% |
50027 | 2017-06-09 21:03:58 | 135.89 | 98% |
48812 | 2017-05-23 03:20:58 | 128.75 | 95% |
47510 | 2017-05-01 00:12:58 | 127.75 | 95% |
46779 | 2017-04-12 05:05:56 | 132.24 | 97% |
45294 | 2017-03-27 03:42:56 | 100.09 | 90% |
44288 | 2017-02-08 03:14:34 | 129.78 | 97% |