The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
78899 | 2020-10-09 22:51:34 | 126.53 | 99% |
70519 | 2019-03-19 20:16:03 | 122.01 | 98% |
69979 | 2019-02-25 22:15:30 | 109.79 | 98% |
63647 | 2018-12-08 03:20:30 | 80.98 | 97% |
60507 | 2018-11-10 15:47:23 | 118.22 | 98% |
58342 | 2018-09-18 19:07:54 | 133.00 | 99% |
55968 | 2017-10-07 01:27:42 | 118.96 | 98% |
54230 | 2017-08-21 00:08:07 | 111.41 | 97% |
53491 | 2017-08-10 16:18:07 | 106.22 | 98% |
50317 | 2017-06-16 17:24:54 | 114.07 | 98% |
48840 | 2017-05-23 14:24:21 | 112.70 | 96% |
47420 | 2017-04-23 21:13:30 | 134.24 | 98% |
44697 | 2017-02-18 03:31:37 | 129.28 | 97% |
43901 | 2017-02-01 00:35:10 | 102.31 | 90% |
43776 | 2017-01-31 02:27:05 | 87.18 | 88% |
43319 | 2017-01-24 04:10:57 | 115.35 | 94% |