The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8580 | 2018-07-06 20:42:08 | 110.85 | 100% |
4763 | 2017-10-15 04:44:02 | 79.25 | 97% |