The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
186 | 2018-01-29 05:27:59 | 53.74 | 95% |
36 | 2018-01-19 05:20:56 | 49.90 | 94% |