The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
48614 | 2020-07-10 20:20:24 | 88.20 | 95% |
42856 | 2018-09-14 16:18:16 | 121.15 | 98% |
38324 | 2018-05-15 13:15:30 | 116.16 | 98% |
34426 | 2018-02-14 16:22:22 | 111.41 | 98% |
33001 | 2018-01-09 12:50:08 | 106.27 | 97% |
31093 | 2017-12-09 15:21:36 | 99.33 | 97% |
30158 | 2017-12-05 13:24:14 | 110.45 | 97% |
29313 | 2017-11-24 13:05:22 | 107.69 | 98% |
28486 | 2017-10-30 16:31:06 | 110.71 | 99% |
28217 | 2017-10-25 13:17:40 | 84.74 | 96% |
26204 | 2017-07-29 17:56:16 | 84.40 | 97% |
25972 | 2017-07-28 11:34:26 | 92.93 | 97% |
25883 | 2017-07-27 13:10:18 | 110.81 | 99% |
24727 | 2017-06-21 19:42:04 | 116.09 | 99% |