The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
26983 | 2020-06-16 00:10:42 | 89.03 | 98% |
25894 | 2020-06-07 17:21:37 | 81.70 | 97% |
21418 | 2020-01-03 15:19:23 | 85.11 | 97% |
15636 | 2019-05-07 18:58:17 | 70.51 | 96% |
11196 | 2019-02-26 14:01:32 | 64.52 | 95% |
9019 | 2019-01-18 18:59:41 | 66.71 | 96% |
5262 | 2018-11-13 11:16:40 | 61.44 | 97% |
1667 | 2018-04-17 13:27:36 | 53.05 | 95% |