The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
38217 | 2020-01-26 19:35:01 | 61.90 | 96% |
37833 | 2020-01-23 13:06:49 | 70.56 | 97% |
34956 | 2019-12-24 11:21:12 | 58.02 | 96% |
30740 | 2019-08-06 15:58:56 | 59.04 | 96% |
27509 | 2019-06-18 18:45:16 | 70.48 | 98% |
16690 | 2019-01-25 12:58:24 | 53.68 | 96% |
7958 | 2018-05-24 19:56:15 | 44.17 | 96% |
3914 | 2018-02-21 04:12:05 | 38.61 | 96% |