Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4788 | 2010-04-20 05:10:45 | 70.68 | |
3957 | 2009-07-22 19:33:58 | 54.39 | |
3692 | 2009-07-17 07:31:44 | 54.13 | |
3475 | 2009-07-12 18:58:17 | 66.00 | |
3128 | 2009-07-02 17:10:44 | 60.82 | |
2967 | 2009-06-30 16:00:28 | 66.82 | |
2719 | 2009-06-27 20:21:42 | 61.20 | |
2710 | 2009-06-27 20:11:03 | 56.31 | |
2377 | 2009-06-16 14:56:38 | 54.71 | |
2240 | 2009-06-10 19:40:47 | 54.04 | |
1802 | 2009-05-13 06:01:43 | 54.56 | |
1041 | 2009-04-11 06:50:28 | 55.60 | |
595 | 2009-04-03 15:19:47 | 53.85 | |
18 | 2009-03-19 17:22:22 | 38.96 |