Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1723 | 2016-05-20 12:10:29 | 50.65 | 85% |
1709 | 2016-05-18 12:30:10 | 60.06 | 90% |
1417 | 2016-04-26 18:20:28 | 63.97 | 93% |
1297 | 2016-04-15 12:28:19 | 56.11 | 88% |
943 | 2016-03-21 12:47:08 | 57.23 | 92% |
922 | 2016-03-21 12:16:21 | 54.39 | 94% |
829 | 2016-03-15 12:49:55 | 42.05 | 76% |
724 | 2016-03-10 13:13:17 | 50.06 | 87% |