The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
Game | Time | WPM | Accuracy |
---|---|---|---|
57579 | 2019-08-06 15:35:36 | 63.28 | 98% |
56825 | 2019-06-14 15:46:34 | 63.58 | 96% |
52715 | 2019-02-08 11:41:19 | 62.02 | 97% |
46463 | 2018-06-23 02:25:32 | 68.68 | 98% |
45848 | 2018-05-22 16:28:46 | 65.12 | 96% |
45053 | 2018-05-03 14:28:58 | 73.74 | 99% |
41888 | 2018-01-27 11:49:39 | 60.24 | 97% |
41217 | 2018-01-06 13:22:00 | 65.04 | 98% |
40347 | 2017-11-17 12:57:06 | 60.21 | 95% |
39266 | 2017-10-19 13:20:16 | 61.18 | 96% |
36848 | 2017-08-28 15:24:24 | 66.66 | 97% |
35669 | 2017-08-05 15:47:25 | 64.58 | 98% |
34911 | 2017-07-22 08:10:45 | 63.43 | 97% |
31093 | 2017-05-13 13:53:56 | 61.85 | 93% |
30676 | 2017-05-07 14:22:52 | 57.78 | 93% |
26493 | 2017-03-17 16:43:19 | 59.70 | 96% |
25914 | 2017-03-11 04:37:11 | 59.22 | 95% |
25528 | 2017-03-06 12:09:20 | 60.50 | 93% |
23283 | 2017-02-08 16:22:05 | 49.65 | 90% |
21690 | 2017-01-22 15:57:44 | 58.26 | 94% |