All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
2741 | 2019-12-07 00:56:31 | 81.58 | 97% |
814 | 2019-04-27 13:47:45 | 72.91 | 96% |
133 | 2019-04-14 11:19:23 | 61.42 | 95% |