All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
1955 | 2019-06-05 20:24:49 | 80.19 | 97% |
1341 | 2019-05-23 22:03:26 | 81.44 | 97% |
562 | 2019-05-05 13:32:43 | 81.42 | 99% |