All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
58720 | 2020-08-05 12:21:14 | 116.42 | 97% |
49505 | 2020-06-19 11:32:49 | 122.36 | 98% |
48561 | 2020-06-14 03:50:02 | 137.98 | 99% |
47550 | 2020-06-08 22:31:00 | 113.30 | 97% |
32303 | 2020-03-14 08:58:42 | 129.30 | 98% |
28166 | 2020-01-26 06:25:14 | 117.50 | 97% |
23911 | 2019-12-10 14:45:15 | 118.14 | 97% |
23043 | 2019-12-01 14:04:00 | 110.91 | 98% |
22686 | 2019-11-27 14:57:01 | 129.91 | 98% |
17853 | 2019-10-09 11:34:38 | 100.14 | 97% |
6105 | 2019-04-15 01:40:28 | 111.96 | 97% |
4675 | 2019-03-18 12:21:39 | 100.45 | 96% |
3528 | 2019-02-02 06:39:33 | 111.23 | 97% |