Text race history for Jester (cypher_xd)

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Here's how Alice, who doesn't even know the rules to chess, can defeat a grandmaster. (This is sometimes called the Chess Grandmaster Problem.) She challenges both Gary Kasparov and Anatoly Karpov to a game, at the same time and place, but in separate rooms. She plays white against Kasparov and black against Karpov. Neither grandmaster knows about the other. Karpov, as white, makes his first move. Alice records the move and walks into the room with Kasparov. Playing white, she makes the same move against Kasparov. Kasparov makes his first move as black. Alice records the move, walks into the room with Karpov, and makes the same move. This continues, until she wins one game and loses the other, or both games end in a draw.

Game Time WPM Accuracy
54251 2020-07-11 07:54:57 125.05 97%
49938 2020-06-21 08:05:03 114.78 98%
49634 2020-06-20 05:52:34 122.60 98%
45158 2020-05-26 21:42:58 127.18 98%
44898 2020-05-24 10:55:55 125.95 98%
30383 2020-02-28 11:06:24 110.19 96%
28179 2020-01-26 07:27:26 117.58 97%
23271 2019-12-03 07:42:51 120.50 98%
18619 2019-10-20 12:15:59 124.13 98%
13087 2019-08-08 11:22:18 84.20 96%
7294 2019-04-29 15:24:19 116.06 97%