The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1561 | 2020-10-22 20:50:10 | 63.40 | 94% |
174 | 2020-05-02 14:54:39 | 53.98 | 96% |