The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1956 | 2020-06-24 18:24:53 | 78.62 | 96% |
1385 | 2020-05-22 14:28:45 | 82.33 | 98% |