Text race history for spetterpoep (spetterpoep)

Back to text analysis page

The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1956 2020-06-24 18:24:53 78.62 96%
1385 2020-05-22 14:28:45 82.33 98%