The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
24421 | 2018-06-19 16:18:43 | 92.46 | 97% |
23713 | 2018-06-05 17:02:43 | 76.75 | 97% |
14646 | 2017-11-06 00:01:19 | 82.83 | 97% |
14306 | 2017-11-05 02:00:06 | 92.27 | 98% |
13009 | 2017-10-30 19:11:16 | 85.07 | 98% |