The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1749 | 2019-05-22 22:46:04 | 65.85 | 97% |
531 | 2019-01-09 06:18:34 | 54.86 | 96% |
299 | 2018-12-25 23:19:10 | 49.14 | 95% |