The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1667 | 2018-07-22 22:38:59 | 89.17 | 97% |
298 | 2018-03-01 03:07:47 | 77.42 | 97% |