Text race history for deadend (shiroku)

Back to text analysis page

The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1667 2018-07-22 22:38:59 89.17 97%
298 2018-03-01 03:07:47 77.42 97%