The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
8767 | 2020-01-18 09:03:03 | 118.04 | 97% |
7476 | 2020-01-04 08:43:52 | 131.09 | 97% |
5171 | 2019-12-19 03:44:19 | 98.69 | 97% |
4331 | 2019-11-15 14:35:26 | 112.37 | 96% |
2358 | 2018-01-08 15:15:27 | 84.63 | 95% |