Text race history for naruto (matrix_code)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1933 2020-01-06 16:34:49 56.99 96%
594 2019-12-05 16:53:29 52.27 94%