The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1933 | 2020-01-06 16:34:49 | 56.99 | 96% |
594 | 2019-12-05 16:53:29 | 52.27 | 94% |