The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
389 | 2018-03-18 12:45:22 | 43.00 | 95% |
334 | 2018-01-19 15:47:54 | 41.22 | 94% |