Text race history for manikanta (manikanta35231)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
389 2018-03-18 12:45:22 43.00 95%
334 2018-01-19 15:47:54 41.22 94%