The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7236 | 2020-10-14 21:40:44 | 94.49 | 96% |
2071 | 2019-06-11 17:28:35 | 56.06 | 94% |