The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2932 | 2018-04-24 08:24:04 | 95.27 | 100% |
1057 | 2018-01-28 11:42:57 | 84.04 | 98% |
924 | 2018-01-24 10:52:10 | 78.77 | 98% |