The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4244 | 2020-06-06 18:28:41 | 71.34 | 96% |
4184 | 2020-06-06 13:09:19 | 87.55 | 99% |
2549 | 2020-04-15 19:03:08 | 76.37 | 97% |
2544 | 2020-04-15 18:57:08 | 79.04 | 97% |