The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6610 | 2020-05-25 13:13:45 | 82.61 | 96% |
4432 | 2019-02-15 18:49:28 | 74.63 | 96% |
1920 | 2018-11-03 15:28:58 | 69.03 | 96% |
1407 | 2018-10-27 17:47:36 | 73.01 | 96% |