The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1917 | 2020-01-28 16:47:37 | 109.09 | 100% |
1908 | 2020-01-28 16:23:06 | 88.00 | 97% |
1644 | 2020-01-23 03:11:43 | 95.95 | 98% |