The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
9786 | 2020-05-17 19:09:52 | 80.92 | 96% |
9332 | 2020-05-11 18:46:36 | 113.26 | 98% |
7965 | 2020-04-25 11:43:11 | 98.77 | 98% |
6820 | 2020-04-15 04:16:02 | 97.68 | 98% |