The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1577 | 2019-04-08 00:30:54 | 65.87 | 95% |
| 279 | 2017-10-17 22:13:37 | 65.97 | 94% |