The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
919 | 2020-03-14 15:41:47 | 53.42 | 94% |
98 | 2020-01-23 15:44:00 | 63.56 | 96% |